Wednesday, 16 December 2015

Characters photoshopped

Here is my good character/main character for my game. I haven't been in for the sessions so I haven't really been able to do anything like everybody else which is my fault. So I drew this a couple weeks back to catch up with the work and I had taken a picture of it so I put the image I had taken and put it into photoshop and cropped and used the quick selection tool and just cut the character out in general. 
I did the same again with the bad character I had previously created.


Monday, 7 December 2015

Written synopsis of game concept.

I have created the main character for the game and have named him blast bot. I have gave him this name as his ability is to blast out water. I have gave this robot hero the ability to blast water as the bad character I have created has the ability of fire. This main character is able to float within the water and can blast water at objects and other characters. I gave this robot a submarine base kind of feature that able's him to float and can make him move up, down, side to side. I have gave him a helmet so that this character looks courageous and brave towards other characters and I have chosen not to give him a face as he has the helmet on and I dont think he needs one. I chose to use the color design of dark blue as it will still be able to be seen within the water level. Also purple and grey. All of the colors go together nicely.
I have created the bad character for the game and I have considered trying to make him look as evil as possible. I have gave this character the ability of fire as it is the opposite to the main character and can be defeated as water beats fire with the elements. I have made it so this character can throw fire balls and I have displayed this by drawing the character holding a fire ball in his hand. I have chosen the color scheme of this character to be orange to represent his fire ability and have then gone with the color grey again as it fits in with orange nicely and also the color grey is a dark ish color. This character can also hover around as I have gave him the ability to fly also. For this characters facial expressions I have just drew triangles for eyes and added eyebrows so that it displays this character is angry/ unhappy and I have added some sort of ninja mask to show that the only features visible are the eyes and eyebrows. The wizard I have drew has his hood up and the shade of the rest of his face is blacked out to make this character look more mysterious.
The 2D level I have created is 90% of water and when creating this I realized that I had given the wizard fire ability so wouldn't be able to even be in the water so I have split the level in a way so that 90% is water and then on the other side of the split is land. I have made it so that to get through to the other side of the split you would have to get through a door which doesnt include water near that. I have also included obstacles so that it isn't easy to get to the other side of the level. I have placed boxes, platforms, and water animals that could harm the main character and disrupt his goal of getting to defeat the wizard. I have created a button that will need to be blasted in order to open the door and there will be a time limit on how long you can open the door for. On the 10% of land there will be little creatures that could disrupt the main characters objectives again and then I will be including one platform. In the 90% water side of the split I have also placed an ability that will give the robot legs so that It can walk on the dry land split.
The secrets of this game is the button that needs to be blasted to open the door to the other side of the split. The other secret is the other ability that will give the robot legs to walk on the 10% that's not land.
The accessories for the world I have included are, piranha's and crabs that will try and harm the main character along the way. I have included the platforms which the ability and button will be placed on. I have placed boxes so that they're just obstacles the main character will have to climb over. I have created the door in order for the robot to get to the 10% that is not water to get to the wizard. Then I have given the main character the water blasters so that he can blast the wizard and other objects and I have given the wizard a staff so that it can blast fire at the robot to harm it.
The whole aim of the game is to get through the 90% water split trying to find the secret that will open the door to get to the 10% of land where the robot will need to be in order to dispose of the wizard with the use of other things that will be trying to make it hard for the robot to do what it is needed to do.

16/11/15- Pre production sketches.

So for this stage of the lesson I have picked to create the scenario with the robot being the hero, the wizard that needs to be banished from the level and then the scene of where there is 90% water.

THE MAKING OF THE WIZARD CHARACTER:

I then researched on the wizard as I thought It would be the best starting point for me. I looked at wizards and seeing as this wizard I needed to create had to be the bad character of the game, I figured this character needed some sort of weapon or something that gives it a ability and makes it a challenge for the robot to defeat. So I then searched up some staff's on Google and looked at a few examples of them and gained inspiration to create a type of staff but change it up abit with the design's and the type a little bit. I then started to sketch the staff first just so I then had some idea of what the wizard would be holding on the sketch of that. I sketched it so that with the colours of the staff emerald or diamond it looked like the power of this staff was the elements of fire and water combined. I changed it up completely and then ended up with this outcome.
Here is the links for my inspiration with the staff;


Here is my sketch of the staff I created from it.


I then went onto drawing the wizard. I went onto Google and looked at different types of evil wizards and one stuck out from the others for me and I knew that I wanted to draw it but re design the image. I then went onto thinking what I could do to change it. I thought straight away a colour change. I then I wanted it in some way to show that this wizards ability was fire so I made some of the wizards cloak orange, just on the ends of the sleeves, bottom of the cape and the bottom of the cloak. I then thought I would make the rest of the cloak and cape dark grey ish. Both of the colours worked really well together. I then went onto thinking what I could change with the character and I thought I would make this wizard looking in a sort of ninja style. I then drew this wizard with a ninja looking mask and it worked really well. I was so happy with this design. I then looked at the image I was looking
at and saw this image had no face so I then thought of putting some sort of facial expression on the wizard. I then thought back to Owain's lesson when we was drawing faces and back to how we show emotions with drawing facial features a certain way to make the effect of the emotion. I drew the eyebrows so that this wizard looked angry and I just then drew little triangle eyes. I then drew this character and then I decided to add to the character a bit more and I placed a fire ball in the wizard's hand with the other hand holding the staff I designed.
Here is the link for the original image that gave me inspiration;
https://www.bing.com/images/search?q=evil+wizard+cartoon&view=detailv2&&id=F60413E11C17304DB7045D5CF153A2823FFE05D0&selectedIndex=4&ccid=kgiN7kiB&simid=608039401380184366&thid=OIP.M92088dee4881bc0374db5da53983cb14H0&ajaxhist=0
And here is the image I managed to draw for the scenario with the wizard character.


THE MAKING OF THE ROBOT CHARACTER:

So I then looked for inspiration to get little ideas from and the first one I found inspired me with the mouth and the shape so I was considering using it for the creation of mine. There was also loads of other examples of robots and I saw that they always have antenna's so that was something in mind I needed to include.
Link to first inspiration;
https://www.bing.com/images/search?q=robot+cartoon&view=detailv2&&id=56C94B90E5316D75C96E663F25EC942D821C8E1F&selectedIndex=1&ccid=5JD2Nxkb&simid=607998393019862412&thid=OIP.Me490f637191b96aed11a2e59177ee3c5H0&ajaxhist=0
I then looked into a way of creating the eyes and I thought of using the ninja theme again but aswell making it clear that this robot was a good guy. I saw this robot and I really liked the look of how the eyes were and It made me think of making this robot into a ninja like my bad guy.
Link to inspiration for eyes;
https://www.bing.com/images/search?q=robot+cartoon&view=detailv2&&id=63EEAC7CF07BA8F95A4B9BBB1106521E55B753EE&selectedIndex=9&ccid=mCY5Krl2&simid=607997899099998771&thid=OIP.M9826392ab976924ab28347a2274961e1H0&ajaxhist=0
 I thought to myself that I kinda wanted to make this head shape for the robot more like a helmet so that my robot looks like he's brave and courageous. I got my inspiration from this character below for the helmet. After designing this helmet, I scraped my first idea's because I preferred this one much better than what I was going to create before hand as I did actually sketch a little robot whilst blogging this and it looked way too cute to be a hero/attacking/defending robot.
Link for the helmet inspiration;
https://www.bing.com/images/search?q=super+mario+bro+brawl+robot&view=detailv2&&id=206386F3A2ECAA6D4BE0C1295860C954325AA67E&selectedIndex=26&ccid=vWFpsO75&simid=608020151326541568&thid=OIP.Mbd6169b0eef9f783e50321fa6cf1461bo0&ajaxhist=0
I created the helmet and designed it so that it looks different and just added little details. I went to design the body and I was happy with what I had sketched. I thought to myself that with creating the world that is made of 90% water so I thought that Id give this robot a little submarine on the bottom so it can float across the water. The wizards ability is fire so I have decided to give this robot water ability's so that it can defeat the wizard. The wizard has a staff as a weapon so I thought I would some how give this robot water blasters or something so that it can defeat the bad guy.
After 20 minutes of trying to sketch this robot. I am finally happy with the design and now just the decision of the colour design for the robot.
I went with the theme design for this robot to be grey with a splash of blue considering his ability is the water element and It would go so well with the grey and its not too much so that it would blend in with the world made of 90% water. Here is the before and after images of the robot. With colour design and without.
BEFORE;

AFTER;



Friday, 4 December 2015

9th November, Research 2D and 3D platform games.



What is a platform game?

A platform game is a game that is 2D, where the gamer controls a characters movements such as jumping and climbing between solid platforms at different places on the screen.

When did they appear? 

Platform games started in the 1980's and 3D game plays started coming out in the beginning of 1982.

Why is the platform game one of the most popular game genres?

This is because the games are classical and easier than other genres. It was also popular with the whole reasons behind the game with the jumping and parkour features.


Do platform games have a specific target audience, what age range and demographics does the platformer appeal to?

They dont have a specific target audience but the audience that the demographic's platform appeals to the ages of 25-34. The audience I would say they are aimed at due to research is older generations that have grew up with playing the games whilst they were kids so then play them on when they have grew up. 

Name and analyse 3 of the most popular Platform games, why are they so popular and what is the unique selling point of these games?

The most popular game is  Super Mario world, and it is so popular because the world map was colorful and featured loads of alternative exits that would lead them into other parts of the game (if on the game, leads you into another world) in different ways. The game was enjoyable, playable and is still a good game today since 1990.


The second most popular platform game is Donkey Kong Country 2: Diddy Kong's Quest. This game was popular because the features within the game where phenomenal. The music was described as hauntingly atmospheric and was known as one of the best sound tracks of all time created by David Wise. The graphics were sharper than number 1, the hidden secrets behind the game was made more clearer, and the level design made the players feel like the developers of the game was watching you discover the new game play with happiness. 


The third most popular platform game was Banjo Kazooie. This game was so popular because it was rare and one of the best rare games and in some ways was described as a clone to Super Mario 64. It was popular for the people who like to play mind games that makes you physically have to think about things and every move in the game they make is down to the gamers decisions. It was based on more exploring the game play and collecting things along the game play which interested most of the platform gamer's interests. The music again was described again as the best ever by Grant Kirkhope.


3 platform characters research

The first character I researched was Mario. In my opinion I would say that the most memorable thing about the character Mario would be his outfit and his Italian accent with his famous quotes, such as, 'its me Mario, lets a go' etc. I think that what makes Mario unique is the colors of his costume and how the costume is made/styled! I think it would be a main unique point for the color of the costume as the characters Luigi, Wario and Waluigi have the same costume but in a different colors so that doesn't make Mario's costume unique as Luigi as the same so Id come to the conclusion its the color and styled mashed together that is so unique about this character. What makes this character recognizable again is his color and style of costume with the red, blue, white and the splash of yellow. This character has normally a smile on his facial expression's to show he is a happy character and he has the big nose with the mustache underneath it that nearly hides the smile. The main features Mario would have in the game is the use of the main costume and the change of his costumes as a special ability is enabled.

The second character I have researched is Sonic the hedgehog. In my opinion the most memorable feature about Sonic would his special ability of super speed and being the blue hedgehog. I think that what makes Sonic unique is his ability to have super speed and his color scheme with him being blue. I think that what makes Sonic unique is his ability of super speed again, which his whole color scheme and red boots. Id say again the color is important as there is other characters on the game of Sonic, that some of the characters similarly look a like, for example, Amy and Knuckles are the same sort of form but they are different colors, Amy is pink and Knuckles is red. The feature that makes this character recognizable is his color scheme with the only piece of clothing he has with the red boots. This characters facial expressions normally has a smirk on his face as in to give the message that hes a good character and he knows hes good or that hes faster than any other character. The main features of Sonic would be his super speed which is the well known fact about Sonic.

The third character I have chosen to research is Spyro the dragon. In my opinion the most memorable thing about Spyro is that he is a purple little dragon character that is the hero in this game and is also displayed as mischievous but cute. I think that what makes spyro unique is that the character is meant to look mischievous but is also at the same time a cute looking courageous dragon. When I researched about Spyro it said that he is most known for his cocky attitude and stubbornness. The color scheme of Spyro is most noticeable which is Purple and the reason for him being purple is the fact that he can be seen on the green grass game play area's of the game as he was originally meant to be green. Spyro doesn't really have any facial expressions but I guess he does because when I look at his face I can see that he looks like hes up to mischief so I would say again its the use of the smirk to make him come across in that way. He also has horn's and spikes to show that he could be a threat to things which makes him look brave in some sort of way. I think the key item of Spyro would be his color and his ability to breathe fire which is expected because of stereotypes of dragons.