I have created the main character for the game and have named him blast bot. I have gave him this name as his ability is to blast out water. I have gave this robot hero the ability to blast water as the bad character I have created has the ability of fire. This main character is able to float within the water and can blast water at objects and other characters. I gave this robot a submarine base kind of feature that able's him to float and can make him move up, down, side to side. I have gave him a helmet so that this character looks courageous and brave towards other characters and I have chosen not to give him a face as he has the helmet on and I dont think he needs one. I chose to use the color design of dark blue as it will still be able to be seen within the water level. Also purple and grey. All of the colors go together nicely.
I have created the bad character for the game and I have considered trying to make him look as evil as possible. I have gave this character the ability of fire as it is the opposite to the main character and can be defeated as water beats fire with the elements. I have made it so this character can throw fire balls and I have displayed this by drawing the character holding a fire ball in his hand. I have chosen the color scheme of this character to be orange to represent his fire ability and have then gone with the color grey again as it fits in with orange nicely and also the color grey is a dark ish color. This character can also hover around as I have gave him the ability to fly also. For this characters facial expressions I have just drew triangles for eyes and added eyebrows so that it displays this character is angry/ unhappy and I have added some sort of ninja mask to show that the only features visible are the eyes and eyebrows. The wizard I have drew has his hood up and the shade of the rest of his face is blacked out to make this character look more mysterious.
The 2D level I have created is 90% of water and when creating this I realized that I had given the wizard fire ability so wouldn't be able to even be in the water so I have split the level in a way so that 90% is water and then on the other side of the split is land. I have made it so that to get through to the other side of the split you would have to get through a door which doesnt include water near that. I have also included obstacles so that it isn't easy to get to the other side of the level. I have placed boxes, platforms, and water animals that could harm the main character and disrupt his goal of getting to defeat the wizard. I have created a button that will need to be blasted in order to open the door and there will be a time limit on how long you can open the door for. On the 10% of land there will be little creatures that could disrupt the main characters objectives again and then I will be including one platform. In the 90% water side of the split I have also placed an ability that will give the robot legs so that It can walk on the dry land split.
The secrets of this game is the button that needs to be blasted to open the door to the other side of the split. The other secret is the other ability that will give the robot legs to walk on the 10% that's not land.
The accessories for the world I have included are, piranha's and crabs that will try and harm the main character along the way. I have included the platforms which the ability and button will be placed on. I have placed boxes so that they're just obstacles the main character will have to climb over. I have created the door in order for the robot to get to the 10% that is not water to get to the wizard. Then I have given the main character the water blasters so that he can blast the wizard and other objects and I have given the wizard a staff so that it can blast fire at the robot to harm it.
The whole aim of the game is to get through the 90% water split trying to find the secret that will open the door to get to the 10% of land where the robot will need to be in order to dispose of the wizard with the use of other things that will be trying to make it hard for the robot to do what it is needed to do.
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